Shepard Infiltrator (Max out Incinerate, Tactical Cloak, and Sabotage) Weapons: (Recommended) Sniper Rifle: M-92 Mantis, Pistol: M-5 Phalanx, Bonus Power: Energy Drain (Max out) Shepard Sentinel (Max out Overload, Throw, and Cryo Blast) Weapons: (Recommended) Assault Rifle: M-99 Saber, Pistol: M-3 Predator, Bonus Power: Statis (Max out)

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The Infiltrator is the last hybrid profile available in the game. Weapon Headshot / Weak Point Bonus - this parameter influences the amount of damage dealt 

It's only a test but i think it work well. Insanity armor reduction is a flat 50 points, with the BW and all the stacked infiltrator bonuses you're looking at well over 2000 damage per shot (and that's for a body shot). As far as bonus powers go, if you want maximum cheese, take marksman, but playing something that OP gets old fast. Otherwise, my favorite bonus power is proximity mine. -Tactical Cloak: stealth + large damage bonus -Sticky Grenade: grenade that sticks to targets or walls, deals massive damage -Sabotage: causes enemy weapons to overheat and deal damage, hacks synthetics -Quarian Defender: increases power damage/force, weapon damage, and player weight capacity -Fitness: increases health/shields and melee damage The best bonus power for the Iceman Infiltrator is Energy Drain. Since you will not focus on Disruptor Ammo, you will need a way to strip shields and barriers. You’re still going to want the damage evolutions for TC. Even though they don’t boost your weapon, they provide massive bonuses to your power and melee attacks.

Me3 infiltrator bonus power

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Reave sounds like a really good power for 2 but should I stick with it for 3 or go to Dark Channel which I hear isn't as good. Problem is, I have to choose a bonus power, and since Bioware was kind enough to not put descriptions for each one, I don''''t know what the hell. Guide on playing the infiltrator in Mass Effect 2. Strategies for hardcore insanity, as well as some gimmicks for casual players having a rough time getting through.

It's one of the best CC powers in the game and a good choice for an Adept's bonus power. I'd skip Warp and take Reave though, for a few reasons, mainly being that it too can set up AND detonate Biotic explosions, adds a serious amount of durability, and has an awesome visual effect.

YOUR CART. Mass Effect 3 Character Builder by SeasonedTurtle.

2011-04-04 · I'm an infiltrator. I'm trying to decide between a shotgun and the widow. Also, I'm trying to decide to bonus power I want to get shotgun is good (especially geth shotgun that lets you keep the cloak after you shoot someone) because it boosts the infiltrator's close range combat, which isn't very good with the smg.

Recharge Speed: 30 sec Damage: 400 Force: 200 N Radius: 6 m Increase recharge speed by 25%. Shotgun infiltrator with the ability to use a power without breaking stealth is amazing. Energy drain (as a bonus power) while cloakedperfect synergy. You can basically run around the entire map, flanking and killing. The choice of a bonus power largely depends on how you're going to play.

If you wish to rely on powers instead, something that fills in a gap in your arsenal is preferred (Such as Energy Drain for Infiltrators, who lack an ability that targets shields). Posts about infiltrator written by Ridkey.
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Me3 infiltrator bonus power

For Mass Effect 3 on the PC, a GameFAQs message board topic titled "Infiltrator bonus power on Insanity". In Mass Effect 3, players can obtain a Bonus Power based on one of their squadmates' abilities. Each squadmate has two powers they will share, and Shepard may learn and use only one at a time for a small fee. To unlock these Bonus Powers, players will need to make sure to speak with all their squadmates regularly and visit the Med Bay. Players can swap out Bonus Powers until they have tried all the options and found one that works best for their play style, provided they have enough Galactic Bonus Powers are awarded to Shepard via conversations with Squad Members aboard the Normandy.A single Bonus Power can be chosen to add to your Power Wheel by going to the Medical Bay (on the Crew Infiltrator Bonus Power (ME2 + 3) Hello everyone, Doing another playthrough of the OT and I've hit about halfway through the first game, so its time to think about my bonus powers for the next two games. Insanity armor reduction is a flat 50 points, with the BW and all the stacked infiltrator bonuses you're looking at well over 2000 damage per shot (and that's for a body shot).

Each squadmate has two powers they will share, and Shepard may learn and use only one at a time for a small fee.
Manpower login








Power Evolutions: Tactical Cloak: Damage (4), Recharge Speed (5), Sniper Damage (6) Cryo Blast: (1), (2), (3) Sticky Grenade: Radius (4), Armor Piercing (5) Alliance Training: Weapon Damage (4), Headshots (5), Weapon Damage (6) Fitness: Durability (4), Shield Recharge (5), Durability (6) Weapons: Any one-hit-kill weapon.

ME3 Character Guide: Talon Mercenary Engineer. 2012-09-08 2019-12-23 Bonus Power: OR: Sniper Damage: Fire one power while cloaked and remain hidden. Increase sniper rifle damage by 40% while cloaked. I completed ME3 once, and wanted to import my same FemShep for a New Game Plus.


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2012-08-23 · Melee damage is crucial as well, since Shadow Strike benefits from melee damage buffs. All of these evolutions are important, but bonus power may be the most important because it lets you use Shadow Strike without being seen. Without this evolution, enemies track you even as you teleport behind them, often resulting in death.

Also, I'm trying to decide to bonus power I want to get shotgun is good (especially geth shotgun that lets you keep the cloak after you shoot someone) because it boosts the infiltrator's close range combat, which isn't very good with the smg.